Super Turbo bit Crawl FX: Alpha Xtreme First Impressions
It's a mouthful of a title, but it's also a fun game!
We recently went to the opening of a new tabletop game store locally and LM Studios was there demoing Super Turbo bit Crawl FX: Alpha Xtreme. I got the chance to play through a whole game and am here to tell you, this was some fun gaming.
Super Turbo bit Crawl FX: Alpha Xtreme (henceforth referred to as just “bit Crawl”) is an adventure rougelike game inspired by the 16bit video games of old. You start with choosing your classes and abilities, of which multiple abilities are available for each class, depending on your class type. There are the usual class types, casters, tanks, melee, ranged, healers, etc. Actually I think that’s it, there isn’t an etc.
So once your party is ready, it’s time to start exploring your dungeon! First there’s the exploration phase. Here you start moving to rooms from the start, revealing the rooms of the dungeon as you go. The dungeon rooms are tiles that are shuffled up beforehand, with one of those tiles being the boss encounter. Each player has three actions during this phase, which can be moving, or scrounging the room their in for loot.
With the game I played though, I was the Ranger character, so once a turn I was able to reveal a new room without having to go to it or use up one of my actions. This was very useful because once the boss room is walked into, the final battle starts, and all players are teleported to that room no matter where they are. Being able to reveal it ahead of time could allow the group to explore and get more loot before facing the boss.
Once all players have gone through the explore phase, it’s time for the encounter phase. This consists mostly of players rolling attack die, while someone else rolls for the enemies’ defense die, and vice versa (when it’s the enemy turn to attack).
Once the encounter phase is taken care of, it’s back to exploring, and looting, and it continues like this until the players reach the final boss’ lair tile. If there’s one place you’re going to use your special abilities, this is it. You’ll need them. We ended up defeating the boss just before he would have killed me actually. Player abilities helped control him and keep his damage down, though I took the full force of one of his attacks and got my health knocked down a TON.
In the end, it was a very fun game, and a fun time was had playing it. I’m really looking forward to the final game being released.The Kickstarter will be live very soon, and I think everyone should get in on this game. Also, if you’re going to be at Gen Con 2014, be sure to check out the game and LM Studios at booth 2729.
UPDATE: The Kickstarter campaign is now live and kicking!